ViewPoint Eyetracker

 


Scene  Camera Software: The Scene Camera option allows ViewPoint EyeTracker users to track gaze position on a real world scene video.

 
    Eye movement data recorded at 60Hz
    Monocular or binocular options available
    Gaze video overlay on EyeFrame mounted color or black and white head mounted scene camera ( up to 30 fps)
    Save scene movie with gaze overlay to hard drive for replay in ViewPoint
    Black and white 60 degree horizontal field of scene camera. OR.
    Color 70 degree horizontal field of scene camera.

EyeFrame Hardware: Light weight and comfortable the eye tracking system can be worn without discomfort for long periods. Easily adjustable in
                                   size and compatible with glasses this design is well received by subjects who mostly dislike helmet style systems.

Item Specs
Tracking Method Infrared video. Dark pupil. Monocular or binocular options.
Software PC
Measurement principle The user can select between three methods: Pupil only, corneal reflection only, or both together.
Accuracy* Approximately 0.25° - 1.0° visual arc 
Spatial resolution* Approximately 0.15° visual arc 
Temporal resolution selectable by the user between 60 Hz and 30 Hz.
Head Movement Unlimited
Scene Camera Included with the system either:
Color 70º horizontal field of view or
Black and white 60º horizontal field of view
Pupil size resolution Measures pupil height and width to better than 0.03 mm instantaneous (no averaging).
Calibration Calibration is performed relative to the pixels of the CCD array, not the image content. This is analogous to calibrating relative to the CRT screen and not the image displayed on it.
For accurate position of gaze, calibration is required only once per subject. New subject setup time approximately 5 minutes. Calibration settings can be stored and reused each time a subject returns.
Easy Slip Correction feature and re-presentation of stray calibration points.
Auto threshold The program scans over the video image for the pupil and / or for the corneal reflection. The luminance threshold for discriminating these can be adjusted. The auto threshold feature provides good threshold levels automatically. Little or no manual adjustment required.
Blink suppression Automatic blink detection and suppression.
Data recorded Eye data: X, Y position of gaze, pupil height and width, ocular torsion, delta time, total time, and fixation durations.
Asynchronous records include: Synchronization markers, key presses, data from other programs.
Data is stored in ASCII files.
Real-time communication Same computer:
Software Developers Kit (SDK) supplies everything you need for seamless interface between ViewPoint and your program. This includes: DLL with shared memory, .h and .lib files plus sample source code written in C Language. 
Serial port:
Sends eye data packets and asynchronous packets equivalent to information in ASCII data files at rates of up to 56K.
Receive real time data from other programs and store it asynchronously into data files.
AnalogOut option: 
Selectable unipolar or bipolar voltage ranges: +/- 10, 5, 2.5
Selectable data items: position of gaze (x,y), pupil (h,w), velocity (dx,dy), and raw pupil, glint or vector data. TTL capabilities.
TTL in/out option:
Eight TTL input channels are interfaced to place marker codes into the ViewPoint data file or to trigger instructions.
Eight TTL output channels that can indicate for example when the position of gaze is inside ViewPoint region of interest areas ROI-0 to ROI-7.
Ethernet: 
Coming soon
Real-time display Gaze position and fixation duration displayed over scene image as the subject views it.
Real-time pen plots of X and Y position of gaze, velocity, ocular torsion, pupil width and pupil aspect ratio etc.
System requirements: OS: Windows 2000, XP
Machine: 2.8 GHz Pentium 4 or higher
              Athlon XP 2800+ or higher
OEM Support The ViewPoint software can be configured to accommodate a wide variety of OEM hardware. Resolution and accuracy will then depend on the OEM camera and hardware configuration.